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Healer
AION 2 Cleric
Primary healing and recovery role for players who want strong group value.
Current Global Status
Live realm availability: Not monitored. Official October 14 maintenance, patch and server-transfer notices are listed below; check the current launcher before troubleshooting a connection.
Service Check in game
Latest game notice October 14, 2026
Source checked October 15, 2026
Quick Verdict Archetype Priest
Primary Role Healer
Learning Demand Medium
Evidence Status Global evidence updating; exact rankings pending
Party Job Primary healer
Range Ranged support
Beginner Note Good for group-minded players; stressful if you dislike healing responsibility.
Who Should Play This Class Choose Cleric if you want primary responsibility for recovery, cleansing and keeping a group stable.
Likely strengths Direct healer identity; clear party value; rewards encounter knowledge and calm triage.
Tradeoffs to accept High awareness burden; inefficient timing creates resource pressure; may be focused early in PvP.
How To Play It Dungeon / group
PvE Use efficient healing for routine damage, reserve strong recovery for spikes and cleanse only worthwhile effects.
Matchup framework
PvP Position behind cover or allies, anticipate burst and protect your escape.
Progression
Solo Use a damage-forward setup while retaining self-recovery; avoid costly overhealing.
Core decision loop Pre-position → maintain efficient recovery → identify the next spike → heal/cleanse appropriately → reposition.
First Session Checklist Learn the range and movement needed for the class job: Primary healer. Identify one pressure sequence, one defensive response and one escape or reposition option. Test the loop on ordinary enemies before judging dungeon or PvP performance. Open the Cleric build and choose the correct activity variation. Record Global patch and tested activity before treating performance as evidence. Evidence And Open Questions Verified scope: class identity and role framing. Exact power ranking remains unranked until repeatable Global evidence exists.
Healing throughput, dispels, solo comfort. Exact skill names, values, cooldowns, costs and animation locks. Confirm healing coefficients, resource regeneration and cast constraints; prioritize reliable throughput and uptime. Separate results for solo, 5-player, 10-player, 1v1, small-scale and large-scale play.