Home / Classes / Templar
Tank
AION 2 Templar
Shield-led frontline class for players who want group responsibility and defensive control.
Current Global Status
Live realm availability: Not monitored. Official October 14 maintenance, patch and server-transfer notices are listed below; check the current launcher before troubleshooting a connection.
Service Check in game
Latest game notice October 14, 2026
Source checked October 15, 2026
Quick Verdict Archetype Warrior
Primary Role Tank
Learning Demand Medium
Evidence Status Global evidence updating; exact rankings pending
Party Job Main tank / protector
Range Melee
Beginner Note Good if you like responsibility and slower, safer play.
Who Should Play This Class Choose Templar if you enjoy leading pulls, protecting teammates and controlling where enemies face and move.
Likely strengths Clear tank identity; defensive control; strong group purpose for players comfortable with responsibility.
Tradeoffs to accept Success may depend on positioning and cooldown timing; solo kills may feel slower than dedicated damage classes.
How To Play It Dungeon / group
PvE Establish threat, turn attacks away from the party and rotate mitigation around boss patterns.
Matchup framework
PvP Protect vulnerable allies, disrupt enemy setups and use control to create space.
Progression
Solo Favor reliable damage and low downtime while keeping a defensive reserve for elites or adds.
Core decision loop Start the pull → secure attention and position → answer the dangerous mechanic → refresh threat/control → preserve an emergency defense.
First Session Checklist Learn the range and movement needed for the class job: Main tank / protector. Identify one pressure sequence, one defensive response and one escape or reposition option. Test the loop on ordinary enemies before judging dungeon or PvP performance. Open the Templar build and choose the correct activity variation. Record Global patch and tested activity before treating performance as evidence. Evidence And Open Questions Verified scope: class identity and role framing. Exact power ranking remains unranked until repeatable Global evidence exists.
Tank demand, threat tools, defensive cooldown tuning. Exact skill names, values, cooldowns, costs and animation locks. Verify threat and mitigation rules before committing to a defensive stack; add offense only when survival and aggro are stable. Separate results for solo, 5-player, 10-player, 1v1, small-scale and large-scale play.